
CynoNet Two
GoonWaffe Goonswarm Federation
701
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Posted - 2014.06.14 14:38:00 -
[1] - Quote
Maratega wrote:I know this is not related to industry so close, but one of the most bad thing with the pos system for me now, onlineing many defensive modules like 20-30 modules with 2 min timer, is serious pain.
Need reduced online time for those, or need a queue for pos module actions like online offline unanchor .. Queue system like skill training, when i can set all the actions i want, and come back after 2 hour, to check te status.
This is something its possible in the future or you guys want rework the whole pos system so wedont expect better handling for the old system?
Dude you should have played a few years ago. Five minutes to anchor, five minutes to online. Minimum. Unanchoring was even worse, with like 10-20mins times for stuff like manufacturing arrays or labs. An overhauled POS system might get some kind of queue, but I can't ever see it happening for the current system.
The main thing we need for starbases right now is a balancing pass on the weapons. Most of their stats are identical to the original release in the 2004 Exodus expansion - which pre-dates capital ships of any kind. Since then there have been huge increases in general ship hitpoints, including ten-fold increases for capitals, and cruisers able to pack more hitpoints than some actual POS guns. We've seen a rebalance of speed, with many ships easily able to beat the tracking of even the fastest weapons. Revisited ship ewar never made it through to starbases, where POS scrams don't shutdown MWD or MJDs, and modules like damps and ECM take over a minute to lock their natural target of logistics cruisers. Energy neuts have long been rendered useless by 5 minute siege cycles, and by fighter-bombers able to incapacitate modules in seconds.
This doesn't have be a major project, and it serves as an excellent way to tide us over with starbases until a full overhaul is in sight. A balancing pass on starbase weapon stats is no different from the recent reviews of Hybrid weapons, Citadel torps or Interdictors. But it needs to be done, because right now our Deathstars have the firepower of an X-Wing. |